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# PFAuthenticationAuthenticateCustomIdResult

> PFAuthenticationAuthenticateCustomIdResult データ モデル。

PFAuthenticationAuthenticateCustomIdResult データ モデル。

## 構文

```cpp theme={null}
typedef struct PFAuthenticationAuthenticateCustomIdResult {  
    PFAuthenticationEntityTokenResponse const* entityToken;  
    bool newlyCreated;  
} PFAuthenticationAuthenticateCustomIdResult;  
```

### メンバー

**`entityToken`**   [PFAuthenticationEntityTokenResponse](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfauthenticationtypes/structs/pfauthenticationentitytokenresponse.md) const\*\
*may be nullptr*

(オプション) game\_server 呼び出し用に X-EntityToken を設定するために使用される、生成されたトークン。

**`newlyCreated`**   bool

この認証でアカウントが新規に作成された場合は true。

## 要件

**ヘッダー:** PFAuthenticationTypes.h

## 関連項目

[PFAuthenticationTypes のメンバー](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfauthenticationtypes/pfauthenticationtypes_members.md)


## Related topics

- [PFAuthenticationAuthenticateGameServerWithCustomIdGetResult](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationauthenticategameserverwithcustomidgetresult.md)
- [PFAuthenticationAuthenticateGameServerWithCustomIdAsync](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationauthenticategameserverwithcustomidasync.md)
- [PFAuthenticationAuthenticateCustomIdRequest](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfauthenticationtypes/structs/pfauthenticationauthenticatecustomidrequest.md)
- [PFAuthenticationServerLoginWithServerCustomIdGetResult](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationserverloginwithservercustomidgetresult.md)
- [PFAuthenticationServerLoginWithServerCustomIdGetResultSize](https://docs.xbox.com/ja-jp/services/playfab/api-references/c/pfauthentication/functions/pfauthenticationserverloginwithservercustomidgetresultsize.md)
