> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyRemoteDeviceCreatedStateChange

> Informations spécifiques au type de changement d'état *RemoteDeviceCreated*.

Informations spécifiques au type de changement d'état *RemoteDeviceCreated*.

## Syntaxe

```cpp theme={null}
struct PartyRemoteDeviceCreatedStateChange : PartyStateChange {  
    PartyDevice* device;  
}  
```

### Membres

**`device`**   [PartyDevice](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/classes/PartyDevice/partydevice.md)\*

L'appareil qui a été créé.

## Remarques

Ce changement d'état indique que l'appareil vient d'être créé.

## Configuration requise

**En-tête :** Party.h

## Voir aussi

[Membres de Party](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [Vue d'ensemble de l'API C/C++ de Party](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyRemoteDeviceDestroyedStateChange](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/structs/partyremotedevicedestroyedstatechange.md)
- [PartyRemoteDeviceJoinedNetworkStateChange](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/structs/partyremotedevicejoinednetworkstatechange.md)
- [PartyRemoteDeviceLeftNetworkStateChange](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/structs/partyremotedeviceleftnetworkstatechange.md)
