> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyEndpointCreatedStateChange

> Informations spécifiques au type de changement d'état *EndpointCreated*.

Informations spécifiques au type de changement d'état *EndpointCreated*.

## Syntaxe

```cpp theme={null}
struct PartyEndpointCreatedStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyEndpoint* endpoint;  
}  
```

### Membres

**`network`**   [PartyNetwork](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork.md)\*

Le réseau du point de terminaison qui a été créé.

**`endpoint`**   [PartyEndpoint](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/partyendpoint.md)\*

Le point de terminaison qui a été créé.

## Configuration requise

**En-tête :** Party.h

## Voir aussi

[Membres de Party](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/party_members.md)


## Related topics

- [PartyCreateEndpointCompletedStateChange](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/structs/partycreateendpointcompletedstatechange.md)
- [PartyNetwork::GetEndpoints](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getendpoints.md)
- [PartyNetwork::FindEndpointByUniqueIdentifier](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_findendpointbyuniqueidentifier.md)
- [PartyEndpoint::GetUniqueIdentifier](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/classes/PartyEndpoint/methods/partyendpoint_getuniqueidentifier.md)
- [PartyNetwork::GetEndpointsByUserType](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_getendpointsbyusertype.md)
