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# XblMultiplayerConnectionAddressDeviceTokenPair

> XblMultiplayerConnectionAddressDeviceTokenPair

# XblMultiplayerConnectionAddressDeviceTokenPair

Paire adresse de connexion/jeton d'appareil sur laquelle exécuter des mesures de QoS.

## Syntaxe

```cpp theme={null}
typedef struct XblMultiplayerConnectionAddressDeviceTokenPair {  
    const char* connectionAddress;  
    XblDeviceToken deviceToken;  
} XblMultiplayerConnectionAddressDeviceTokenPair  
```

### Membres

*connectionAddress*\
Type : const char\*

L'adresse de connexion.

*deviceToken*\
Type : [XblDeviceToken](https://docs.xbox.com/fr/reference/live/xsapi-c/multiplayer_c/structs/xbldevicetoken.md)

Le jeton d'appareil de la connexion.

## Configuration requise

**En-tête :** multiplayer\_manager\_c.h

## Voir aussi

[multiplayer\_manager\_c](https://docs.xbox.com/fr/reference/live/xsapi-c/multiplayer_manager_c/multiplayer_manager_c_members.md)


## Related topics

- [XblMultiplayerPerformQoSMeasurementsArgs](https://docs.xbox.com/fr/reference/live/xsapi-c/multiplayer_manager_c/structs/xblmultiplayerperformqosmeasurementsargs.md)
- [multiplayer_manager_c](https://docs.xbox.com/fr/reference/live/xsapi-c/multiplayer_manager_c/multiplayer_manager_c_members.md)
- [Utilisation des connexions pair à pair directes](https://docs.xbox.com/fr/services/playfab/multiplayer/networking/concepts-direct-peer-connectivity.md)
- [XblMultiplayerManagerLobbySessionSetLocalMemberConnectionAddress](https://docs.xbox.com/fr/reference/live/xsapi-c/multiplayer_manager_c/functions/xblmultiplayermanagerlobbysessionsetlocalmemberconnectionaddress.md)
- [XblFormatSecureDeviceAddress](https://docs.xbox.com/fr/reference/live/xsapi-c/multiplayer_c/functions/xblformatsecuredeviceaddress.md)
