> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# PartyChatControlJoinedNetworkStateChange

> Informations spécifiques au type de changement d'état *ChatControlJoinedNetwork*.

Informations spécifiques au type de changement d'état *ChatControlJoinedNetwork*.

## Syntaxe

```cpp theme={null}
struct PartyChatControlJoinedNetworkStateChange : PartyStateChange {  
    PartyNetwork* network;  
    PartyChatControl* chatControl;  
}  
```

### Membres

**`network`**   [PartyNetwork](https://docs.xbox.com/fr-CA/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/partynetwork.md)\*

Le réseau rejoint.

**`chatControl`**   [PartyChatControl](https://docs.xbox.com/fr-CA/services/playfab/multiplayer/networking/reference/classes/PartyChatControl/partychatcontrol.md)\*

Le contrôle de clavardage qui a rejoint le réseau.

## Configuration requise

**En-tête :** Party.h

## Voir aussi

[Membres de Party](https://docs.xbox.com/fr-CA/services/playfab/multiplayer/networking/reference/party_members.md)\
[PartyNetwork::ConnectChatControl](https://docs.xbox.com/fr-CA/services/playfab/multiplayer/networking/reference/classes/PartyNetwork/methods/partynetwork_connectchatcontrol.md)


## Related topics

- [Comprendre le fonctionnement du clavardage de PlayFab Party](https://docs.xbox.com/fr-CA/services/playfab/community/voice-communications/concepts-chat.md)
- [Vue d'ensemble de l'API C/C++ de Party](https://docs.xbox.com/fr-CA/services/playfab/multiplayer/networking/reference/party_members.md)
- [PartyStateChangeType](https://docs.xbox.com/fr-CA/services/playfab/multiplayer/networking/reference/enums/partystatechangetype.md)
- [PartyChatControlLeftNetworkStateChange](https://docs.xbox.com/fr-CA/services/playfab/multiplayer/networking/reference/structs/partychatcontrolleftnetworkstatechange.md)
- [PartyRemoteDeviceJoinedNetworkStateChange](https://docs.xbox.com/fr-CA/services/playfab/multiplayer/networking/reference/structs/partyremotedevicejoinednetworkstatechange.md)
