> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Mensajes en tiempo real para las API de Lobby y Matchmaking

> Miembros de PlayFabMultiplayerServer

# Clase PlayFabMultiplayer.PlayFabMultiplayerServer

Clase para todas las funcionalidades de lobby de servidor.

```csharp theme={null}
public class PlayFabMultiplayerServer
```

## Miembros públicos

| nombre | descripción |
| - | - |
| [PlayFabMultiplayerServer](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/PlayFabMultiplayerServer.md)() | El constructor predeterminado. |
| static event [OnJoinLobbyAsServerCompleted](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted.md) | Evento que se desencadena cuando se completa una llamada anterior a [`JoinLobbyAsServer`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer). |
| static event [OnServerLobbyClaimCompleted](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted.md) | Evento que se desencadena cuando se completa una llamada anterior a [`ClaimServerLobby`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby). |
| static event [OnServerLobbyCreateAndClaimCompleted](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted.md) | Evento que se desencadena cuando se completa una llamada anterior a [`CreateAndClaimServerLobby`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby). |
| static event [OnServerLobbyDeleteCompleted](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted.md) | Evento que se desencadena cuando se completa una llamada anterior a [`ServerDeleteLobby`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby). |
| static event [OnServerLobbyLeaveAsServerCompleted](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md) | Evento que se desencadena cuando se completa una llamada anterior a [`LeaveAsServer`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer). |
| static event [OnServerLobbyPostUpdateAsServerCompleted](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted.md) | Evento que se desencadena cuando se completa una llamada anterior a [`PostUpdateAsServer`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer). |
| static event [OnServerLobbyPostUpdateCompleted](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted.md) | Evento que se desencadena cuando se completa una llamada anterior a [`ServerPostUpdate`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate). |
| static [ClaimServerLobby](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby.md)(…) | Reclama la propiedad de un lobby de servidor ya existente. (dos métodos) |
| static [CreateAndClaimServerLobby](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby.md)(…) | Crea un nuevo lobby como entidad game\_server. (dos métodos) |
| static [CreateServerBackfillTicket](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateServerBackfillTicket.md)(…) | Crea un vale de reposición de servidor. |
| static [JoinLobbyAsServer](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer.md)(…) | Se une a un lobby propiedad de un cliente como servidor. (dos métodos) |
| delegate [OnServerLobbyClaimCompletedHandler](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyClaimCompleted.md) | Controlador para cuando se completa la operación iniciada por una llamada anterior a [`ClaimServerLobby`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/ClaimServerLobby). |
| delegate [OnServerLobbyCreateAndClaimCompletedHandler](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyCreateAndClaimCompleted.md) | Controlador para cuando se completa la operación iniciada por una llamada anterior a [`CreateAndClaimServerLobby`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/CreateAndClaimServerLobby). |
| delegate [OnServerLobbyDeleteCompletedHandler](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyDeleteCompleted.md) | Controlador para cuando se completa la operación iniciada por una llamada anterior a [`ServerDeleteLobby`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerDeleteLobby). |
| delegate [OnServerLobbyJoinAsServerCompletedHandler](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnJoinLobbyAsServerCompleted.md) | Controlador para cuando se completa la operación iniciada por una llamada anterior a [`JoinLobbyAsServer`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/JoinLobbyAsServer). |
| delegate [OnServerLobbyLeaveAsServerCompletedHandler](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyLeaveAsServerCompleted.md) | Controlador para cuando se completa la operación iniciada por una llamada anterior a [`LeaveAsServer`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/LeaveAsServer). |
| delegate [OnServerLobbyPostUpdateAsServerCompletedHandler](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateAsServerCompleted.md) | Controlador para cuando se completa la operación iniciada por una llamada anterior a [`PostUpdateAsServer`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/PostUpdateAsServer). |
| delegate [OnServerLobbyPostUpdateCompletedHandler](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer.PlayFabMultiplayerServer/OnServerLobbyPostUpdateCompleted.md) | Controlador para cuando se completa la operación iniciada por una llamada anterior a [`ServerPostUpdate`](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/Lobby/ServerPostUpdate). |

## Consulte también

* clase [PlayFabMultiplayer](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference/PlayFab.Multiplayer/PlayFabMultiplayer/overview.md)
* espacio de nombres [PlayFab.Multiplayer](https://docs.xbox.com/es/services/playfab/multiplayer/lobby/unity-multiplayer-api-reference.md)


## Related topics

- [Mensajes en tiempo real para las API de Lobby y Matchmaking](https://docs.xbox.com/es/services/playfab/multiplayer/real-time-messages/overview.md)
