> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# D3D12_STATE_OBJECT_DESC

> Descripción de un objeto de estado. Pase esta estructura a ID3D12Device::CreateStateObject.

Descripción de un objeto de estado. Pase un valor de este tipo de estructura a [ID3D12Device5::CreateStateObject](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device5/methods/id3d12device5_createstateobject_public.md).

## Sintaxis

```cpp theme={null}
typedef struct D3D12_STATE_OBJECT_DESC
{
    D3D12_STATE_OBJECT_TYPE Type;
    UINT NumSubobjects;
    const D3D12_STATE_SUBOBJECT  pSubobjects;
} D3D12_STATE_OBJECT_DESC
```

### Miembros

*Type*\
Tipo: D3D12\_STATE\_OBJECT\_TYPE

El tipo del objeto de estado.

*NumSubobjects*\
Tipo: UINT

Tamaño de la matriz *pSubobjects*.

*pSubobjects*\
Tipo: const D3D12\_STATE\_SUBOBJECT \*

Una matriz de definiciones de subobjetos.

## Requisitos

**Encabezado:** d3d12\_xs.h o d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib o d3d12\_x.lib\
**Plataformas compatibles**: consolas XBOX Series y familia XBOX One


## Related topics

- [D3D12_STATE_OBJECT_TYPE](https://docs.xbox.com/es/reference/graphics/d3d12/enums/d3d12_state_object_type_public.md)
- [D3D12_STATE_SUBOBJECT](https://docs.xbox.com/es/reference/graphics/d3d12/structs/d3d12_state_subobject_public.md)
- [D3D12_STATE_SUBOBJECT_TYPE](https://docs.xbox.com/es/reference/graphics/d3d12/enums/d3d12_state_subobject_type_public.md)
- [D3D12_EXISTING_COLLECTION_DESC (consolas XBOX Series)](https://docs.xbox.com/es/reference/graphics/d3d12/structs/d3d12_existing_collection_desc_public.md)
- [D3D12_COMPUTE_PIPELINE_STATE_DESC](https://docs.xbox.com/es/reference/graphics/d3d12/structs/d3d12_compute_pipeline_state_desc_public.md)
