> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# D3D12_CPU_DESCRIPTOR_HANDLE

> Describe un identificador de descriptor de CPU.

Describe un identificador de descriptor de CPU.

## Sintaxis

```cpp theme={null}
typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
{
    SIZE_T ptr;
} D3D12_CPU_DESCRIPTOR_HANDLE
```

### Miembros

*ptr*\
Tipo: SIZE\_T

La dirección del descriptor.

## Comentarios

Esta estructura la devuelven los métodos siguientes:

<ul>
  <li>
    [ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12descriptorheap/methods/id3d12descriptorheap_getcpudescriptorhandleforheapstart_public.md)
  </li>
</ul>

Esta estructura se pasa a los métodos siguientes:

<ul>
  <li>
    [ID3D12Device::CopyDescriptors](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptors_public.md)
  </li>

  <li>
    [ID3D12Device::CopyDescriptorsSimple](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptorssimple_public.md)
  </li>

  <li>
    [ID3D12Device::CreateConstantBufferView](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createconstantbufferview_public.md)
  </li>

  <li>
    [ID3D12Device::CreateShaderResourceView](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createshaderresourceview_public.md)
  </li>

  <li>
    [ID3D12Device::CreateUnorderedAccessView](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createunorderedaccessview_public.md)
  </li>

  <li>
    [ID3D12Device::CreateRenderTargetView](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createrendertargetview_public.md)
  </li>

  <li>
    [ID3D12Device::CreateDepthStencilView](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createdepthstencilview_public.md)
  </li>

  <li>
    [ID3D12Device::CreateSampler](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_createsampler_public.md)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearDepthStencilView](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_cleardepthstencilview_public.md)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearRenderTargetView](https://docs.xbox.com/es/reference/graphics/d3d12_xs/interfaces/ID3D12GraphicsCommandList/methods/id3d12graphicscommandlist_clearrendertargetview_xs.md)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearUnorderedAccessViewUint](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_clearunorderedaccessviewuint_public.md)
  </li>

  <li>
    [ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_clearunorderedaccessviewfloat_public.md)
  </li>

  <li>
    [ID3D12GraphicsCommandList::OMSetRenderTargets](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12graphicscommandlist/methods/id3d12graphicscommandlist_omsetrendertargets_public.md)
  </li>
</ul>

Para obtener el tamaño de incremento del identificador, use [ID3D12Device.GetDescriptorHandleIncrementSize](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_getdescriptorhandleincrementsize_public.md)

## Requisitos

**Encabezado:** d3d12\_xs.h o d3d12\_x.h\
**Biblioteca:** d3d12\_xs.lib o d3d12\_x.lib\
**Plataformas compatibles**: consolas XBOX Series y familia XBOX One

## Consulte también

[CD3DX12\_CPU\_DESCRIPTOR\_HANDLE](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/cd3dx12-cpu-descriptor-handle)
[ID3D12Device.GetDescriptorHandleIncrementSize](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_getdescriptorhandleincrementsize_public.md)

[Estructuras principales](https://learn.microsoft.com/en-us/windows/desktop/direct3d12/direct3d-12-structures)


## Related topics

- [D3D12_RENDER_PASS_RENDER_TARGET_DESC](https://docs.xbox.com/es/reference/graphics/d3d12/structs/d3d12_render_pass_render_target_desc_public.md)
- [GetCPUDescriptorHandleForHeapStart](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12descriptorheap/methods/id3d12descriptorheap_getcpudescriptorhandleforheapstart_public.md)
- [CopyDescriptorsSimple](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptorssimple_public.md)
- [CopyDescriptors](https://docs.xbox.com/es/reference/graphics/d3d12/interfaces/id3d12device/methods/id3d12device_copydescriptors_public.md)
- [D3D12_RENDER_PASS_DEPTH_STENCIL_DESC](https://docs.xbox.com/es/reference/graphics/d3d12/structs/d3d12_render_pass_depth_stencil_desc_public.md)
