> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Accessibility overview

> Explore Microsoft Gaming Accessibility guidelines, GDK APIs, XAGs, and feature tags for building accessible XBOX games players can enjoy.

XBOX should be a place where everyone has fun. Inclusive and accessible games make it possible for more players to play. This section pulls the Microsoft Gaming Accessibility program together with the GDK APIs you use to ship it.

## Where to start

**1. Learn**

Start with the [Gaming Accessibility Fundamentals learning path](https://docs.xbox.com/build/game-principles/accessibility/gaf-info.md) and the [Gaming and Disability Player Experience Guide](https://docs.xbox.com/build/game-principles/accessibility/gadpeg.md) to understand player experiences.

**2. Design**

Use the [XBOX Accessibility Guidelines (XAGs)](https://docs.xbox.com/build/game-principles/accessibility/xbox-accessibility-guidelines.md) — 23 best-practice guidelines built with the Gaming and Disability Community.

**3. Implement**

Use the GDK APIs and services in the table below, and honour system settings via [Speech accessibility user settings](https://docs.xbox.com/build/game-principles/accessibility/speech-accessibility.md).

**4. Validate**

Ship to the [XBOX Accessibility Insiders League (XAIL)](https://docs.xbox.com/build/game-principles/accessibility/accessibility-resources.md) for community feedback.

**5. Merchandise**

Declare [Accessibility feature tags](https://docs.xbox.com/build/game-principles/accessibility/accessibility-feature-tags.md) in Partner Center so players can filter for the features they need.

## Program resources

> **[XBOX Accessibility Guidelines](https://docs.xbox.com/build/game-principles/accessibility/xbox-accessibility-guidelines.md)**
>
> XAG 101–123 — the best-practice catalog for accessible XBOX games.

> **[Gaming and Disability Player Experience Guide](https://docs.xbox.com/build/game-principles/accessibility/gadpeg.md)**
>
> Barriers and design responses organized by disability type.

> **[Gaming Accessibility Fundamentals](https://docs.xbox.com/build/game-principles/accessibility/gaf-info.md)**
>
> Free Microsoft Learn path — 5 modules with a completion badge.

> **[Disability etiquette](https://docs.xbox.com/build/game-principles/accessibility/etiquette.md)**
>
> Short training on productive interactions with the Gaming and Disability Community.

> **[Accessibility feature tags](https://docs.xbox.com/build/game-principles/accessibility/accessibility-feature-tags.md)**
>
> ESA Accessible Games Initiative tags + XBOX tags for Partner Center.

> **[Accessibility of gaming AI](https://docs.xbox.com/build/game-principles/accessibility/accessibility-of-gaming-ai.md)**
>
> Applying accessibility principles to AI-driven game frontends and backends.

> **[Workshop toolkit](https://docs.xbox.com/build/game-principles/accessibility/accessibility-workshop-toolkit.md)**
>
> Facilitator-ready materials for running inclusive-design workshops.

> **[Developer resources](https://docs.xbox.com/build/game-principles/accessibility/accessibility-resources.md)**
>
> XAC, connecting with players, training, conferences, and talks.

## Development APIs and services

| Area | API / Service | Platforms |
| - | - | - |
| Subtitles, captions, text display | `XAccessibility` | Windows, XBOX |
| High-contrast mode | `XAccessibility` (`XHighContrastMode`) | Windows, XBOX |
| Real-time voice chat | [Azure PlayFab Party](https://docs.xbox.com/services/playfab/multiplayer/networking.md) | Cross-platform |
| Speech-to-text / text-to-speech chat | PlayFab Party STT/TTS | Cross-platform |
| Screen narration | `SpeechAccessibility` | Windows, XBOX |

## Related API documentation

* [XAccessibility API reference](https://docs.xbox.com/reference/system/xaccessibility/xaccessibility_members.md) — closed captions, high-contrast mode, and speech-to-text overlay APIs.
* [Speech accessibility user settings](https://docs.xbox.com/build/game-principles/accessibility/speech-accessibility.md) — reading and honouring the platform speech-accessibility switch.

## See also

* [Inclusive Design toolkit (Microsoft)](https://www.microsoft.com/design/inclusive/)
* [XBOX Developer Programs](https://www.xbox.com/publish)
* Questions? Contact the [Gaming Accessibility Team](mailto:xaccess@microsoft.com).


## Related topics

- [Xbox Accessibility Guidelines](https://docs.xbox.com/build/game-principles/accessibility/xbox-accessibility-guidelines.md)
- [User settings for speech accessibility](https://docs.xbox.com/build/game-principles/accessibility/speech-accessibility.md)
- [XAccessibility (API contents)](https://docs.xbox.com/reference/system/xaccessibility/xaccessibility_members.md)
- [Metadata overview](https://docs.xbox.com/publishing/game-publishing/concepts/metadata-overview.md)
- [Accessibility metadata](https://docs.xbox.com/publishing/game-publishing/concepts/metadata-accessibility.md)
