> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Graphics on XBOX and PC with the GDK

> DirectX 12 specs, Dolby Vision, HDR, ray tracing, and gen9 XBOX graphics topics for GDK titles targeting XBOX Series X|S, XBOX One, and Windows.

Explore graphics topics for XBOX game development.

> **[DirectX-specs](https://docs.xbox.com/build/core-features/graphics/directx-specs.md)**
>
> The engineering specifications for DirectX features are now available on GitHub at DirectX-Specs.

> **[Dolby vision for gen9 XBOX gaming](https://docs.xbox.com/build/core-features/graphics/dolby-vision-for-gaming.md)**
>
> Dolby Vision is the name of a high dynamic range (HDR) video format, created by Dolby, which boasts richer color depths and visual…

> **[Graphics](https://docs.xbox.com/build/core-features/graphics/gc-graphics-toc.md)**
>
> This section describes the graphics features of the Microsoft Game Development Kit (GDK).

> **[XBOX series x|s graphics memory](https://docs.xbox.com/build/core-features/graphics/graphics-memory-overview.md)**
>
> The graphics virtual memory system has been rebuilt for the Microsoft Game Development Kit (GDK).

> **[XBOX series x|s graphics feature](https://docs.xbox.com/build/core-features/graphics/graphics-newfeatures-toc.md)**
>
> We're excited to introduce the many XBOX Series X|S graphics features that game developers can take advantage of.

> **[Serialized & derived pipeline state](https://docs.xbox.com/build/core-features/graphics/graphics-pso-overview.md)**
>
> D3D12 provides the Pipeline State Object (PSO) interface for setting up the GPU with shaders and rendering state.

> **[Graphics samples](https://docs.xbox.com/build/core-features/graphics/graphics-samples.md)**
>
> This topic provides a reference to the graphics samples available in the Microsoft Game Development Kit (GDK).

> **[Windows imaging component (wic) on XBOX](https://docs.xbox.com/build/core-features/graphics/image-processing-overview.md)**
>
> This topic describes the available Windows Imaging Component (WIC) features in the Microsoft Game Development Kit (GDK).

> **[Texture layouts and tiling for XBOX](https://docs.xbox.com/build/core-features/graphics/scarlett-tex-layouts.md)**
>
> As with the XBOX One generation, the XG library is available to compute texture mip layouts and texel swizzling patterns.

## See also

* [Common](https://docs.xbox.com/build/core-features/common/index.md)


## Related topics

- [Common GDK features for XBOX and PC titles](https://docs.xbox.com/build/core-features/common/index.md)
- [Xbox PC Remote Tools: May 2026 (2605) release notes](https://docs.xbox.com/tools/tools-pc/xbox-pc-remote-tools/release-notes/2605.md)
- [PC developer tools for the XBOX GDK](https://docs.xbox.com/tools/tools-pc/index.md)
- [Graphics](https://docs.xbox.com/build/core-features/graphics/gc-graphics-toc.md)
- [Lighting API and LampArray on XBOX and PC](https://docs.xbox.com/build/core-features/common/lighting/index.md)
