> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Game Mesh (contents)

> Find overviews of gameplay mesh communication options for GDK titles, including PlayFab Party, MsQuic, Windows Sockets, UDP multiplayer ports, and QoS.

This section provides an overview of APIs that enable gameplay mesh communication for a Microsoft Game Development Kit title.

## In this section

[PlayFab Party](https://docs.xbox.com/build/console-features/networking/game-mesh/playfab-party-intro-networking.md)
Provides an overview of using Azure PlayFab Party with the Microsoft Game Development Kit (GDK).

[PlayFab Party Online Subsystem for Unreal](https://docs.xbox.com/build/console-features/networking/game-mesh/party-unreal-online-subsystem.md)
Describes the PlayFab Party Online Subsystem for game development on Unreal.

[PlayFab Party SDK for Unity](https://docs.xbox.com/build/console-features/networking/game-mesh/party-unity-plugin.md)
Describes the PlayFab Party plug-in for game development on Unity.

[MsQuic](https://docs.xbox.com/build/console-features/networking/game-mesh/msquic-intro-networking.md)
Provides an overview of using MsQuic with the Microsoft Game Development Kit (GDK).

[Preferred UDP multiplayer port](https://docs.xbox.com/build/console-features/networking/game-mesh/preferred-local-udp-multiplayer-port-networking.md)
Describes how to use the preferred local UDP multiplayer port APIs to improve multiplayer reliability.

[Windows Sockets](https://docs.xbox.com/build/console-features/networking/game-mesh/winsock-intro-networking.md)
Describes how to use sockets and the Winsock API in a Microsoft Game Development Kit (GDK) title.

[Quality of Service measurements](https://docs.xbox.com/build/console-features/networking/game-mesh/qos-networking.md)
Describes how to measure Quality of Service (QoS) in a GDK title.

## See also

[Windows Sockets 2 (Winsock)](https://learn.microsoft.com/windows/desktop/WinSock/windows-sockets-start-page-2)

[Network initialization and connectivity](https://docs.xbox.com/build/console-features/networking/initialization-connectivity-networking.md)

[XBOX reserved ports and firewall exceptions (NDA topic)](https://docs.xbox.com/build/console-features/networking/reserved-ports-networking.md)


## Related topics

- [Game mesh communication: GDK vs XDK differences](https://docs.xbox.com/build/console-features/networking/xdk-migration/xdk-migration-game-mesh-networking.md)
- [Game mesh networking for XBOX titles](https://docs.xbox.com/build/console-features/networking/game-mesh/index.md)
- [Game saves (contents)](https://docs.xbox.com/build/core-features/common/game-save/game-saves-toc.md)
- [Networking (contents)](https://docs.xbox.com/build/console-features/networking/gc-networking-toc.md)
- [Mesh shaders and meshlets on XBOX Series X|S](https://docs.xbox.com/build/core-features/graphics/newfeatures/ms/index.md)
