> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Game mesh networking for XBOX titles

> Peer-to-peer game mesh APIs for XBOX GDK titles, including MsQuic, Party unity and unreal integration, and gameplay mesh communication guidance.

Explore game mesh topics for XBOX game development.

> **[Game mesh](https://docs.xbox.com/build/console-features/networking/game-mesh/game-mesh-toc.md)**
>
> This section provides an overview of APIs that enable gameplay mesh communication for a Microsoft Game Development Kit title.

> **[Msquic](https://docs.xbox.com/build/console-features/networking/game-mesh/msquic-intro-networking.md)**
>
> This article describes how to use MsQuic with the Microsoft Game Development Kit (GDK).

> **[Azure PlayFab party SDK for unity](https://docs.xbox.com/build/console-features/networking/game-mesh/party-unity-plugin.md)**
>
> PlayFab Party is a cross-platform, real-time communication and networking service that simplifies low-latency chat and data communication…

> **[Azure PlayFab party online subsystem](https://docs.xbox.com/build/console-features/networking/game-mesh/party-unreal-online-subsystem.md)**
>
> Use the PlayFab Party Online Subsystem (PFP OSS) to use Party and Azure Cognitive Services in your Unreal Engine 4 (UE4) game.

> **[Pc port behavior](https://docs.xbox.com/build/console-features/networking/game-mesh/pc-port-behavior.md)**
>
> This topic describes PC port behaviors.

> **[Azure PlayFab party](https://docs.xbox.com/build/console-features/networking/game-mesh/playfab-party-intro-networking.md)**
>
> Use this topic to understand how to use PlayFab Party with the Microsoft Game Development Kit (GDK).

> **[Preferred local user datagram protocol](https://docs.xbox.com/build/console-features/networking/game-mesh/preferred-local-udp-multiplayer-port-networking.md)**
>
> Use this topic to understand how to use the preferred local User Datagram Protocol (UDP) multiplayer port APIs to improve multiplayer…

> **[Quality of service measurements in the](https://docs.xbox.com/build/console-features/networking/game-mesh/qos-networking.md)**
>
> Use this topic to understand how to measure Quality of Service (QoS) in a GDK title.

> **[Introduction to windows sockets in the](https://docs.xbox.com/build/console-features/networking/game-mesh/winsock-intro-networking.md)**
>
> The Microsoft Game Development Kit (GDK) supports the use of the Windows Sockets 2 (Winsock) API.

> **[XBOX console port behavior](https://docs.xbox.com/build/console-features/networking/game-mesh/xbox-console-port-behavior.md)**
>
> This topic describes XBOX console port behaviors.

## See also

* [Tools](https://docs.xbox.com/build/console-features/networking/tools/index.md)
* [Web requests](https://docs.xbox.com/build/console-features/networking/web-requests/index.md)
* [XDK migration](https://docs.xbox.com/build/console-features/networking/xdk-migration/index.md)


## Related topics

- [Game mesh communication: GDK vs XDK differences](https://docs.xbox.com/build/console-features/networking/xdk-migration/xdk-migration-game-mesh-networking.md)
- [Networking (contents)](https://docs.xbox.com/build/console-features/networking/gc-networking-toc.md)
- [Game Mesh (contents)](https://docs.xbox.com/build/console-features/networking/game-mesh/game-mesh-toc.md)
- [Migrating XDK networking to the XBOX GDK](https://docs.xbox.com/build/console-features/networking/xdk-migration/index.md)
- [XBOX console port behavior](https://docs.xbox.com/build/console-features/networking/game-mesh/xbox-console-port-behavior.md)
