> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xbox.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Memory system for XBOX GDK titles

> System memory, kernel memory usage, virtual memory allocation, cross-core costs, writeable file mappings, and diagnostics for XBOX GDK titles.

Explore memory topics for XBOX game development.

> **[Cross core memory costs](https://docs.xbox.com/build/console-features/memory/Cross-Core-Memory-Costs.md)**
>
> Building on the foundations established in XBOX One vs XBOX Series X|S this entry addresses the performance issues and costs associated…

> **[Kernel memory usage](https://docs.xbox.com/build/console-features/memory/kernel_memory_usage.md)**
>
> In Windows and in the Microsoft Game Development Kit (GDK), kernel memory exists as a single pool that's shared by the kernel and all…

> **[Microsoft game development kit memory](https://docs.xbox.com/build/console-features/memory/system-memory-details.md)**
>
> Memory partitions are fundamental components of the memory manager.

> **[Diagnostics and memory tracking](https://docs.xbox.com/build/console-features/memory/system-memory-diagnostics.md)**
>
> The XBOX development environment provides developers with several tool choices to diagnose and optimize memory utilization (for example,…

> **[Memory](https://docs.xbox.com/build/console-features/memory/system-memory-overview.md)**
>
> Unlike most computing applications, where multiple applications must be allowed to run simultaneously on their hardware, games consoles try…

> **[Porting your title to use the microsoft](https://docs.xbox.com/build/console-features/memory/system-memory-porting.md)**
>
> The Microsoft Game Development Kit (GDK) memory manager shares many of the strengths of the XBOX One ERA OS memory manager while having a…

> **[Configuring memory for your title and](https://docs.xbox.com/build/console-features/memory/system-memory-tooling.md)**
>
> This topic describes how a title configures its retail memory performance and how to enable extra title memory for development purposes.

> **[Working with the microsoft GDK game os](https://docs.xbox.com/build/console-features/memory/system-memory-working.md)**
>
> Although the internals of the memory manager are very different in the Microsoft GDK Game OS, the APIs that are available to allocate and…

> **[Virtual memory allocator](https://docs.xbox.com/build/console-features/memory/virtual-memory-allocator.md)**
>
> How it works

> **[Contents](https://docs.xbox.com/build/console-features/memory/writeable-file-mappings.md)**
>
> Overview

## See also

* [Audio](https://docs.xbox.com/build/console-features/audio/index.md)
* [Cross gen](https://docs.xbox.com/build/console-features/cross-gen/index.md)
* [Game dvr](https://docs.xbox.com/build/console-features/game-dvr/index.md)
* [Networking](https://docs.xbox.com/build/console-features/networking/index.md)
* [Storage](https://docs.xbox.com/build/console-features/storage/index.md)


## Related topics

- [PIX on XBOX and Windows for GDK titles](https://docs.xbox.com/tools/tools-console/pix/index.md)
- [XboxAnacondaTitleMemory Element (MicrosoftGame.config)](https://docs.xbox.com/reference/system/microsoftgameconfig/elements/microsoftgameconfig-element-xboxanacondatitlememory.md)
- [XboxLockhartTitleMemory Element (MicrosoftGame.config)](https://docs.xbox.com/reference/system/microsoftgameconfig/elements/microsoftgameconfig-element-xboxlockharttitlememory.md)
- [XboxOneXTitleMemory Element (MicrosoftGame.config)](https://docs.xbox.com/reference/system/microsoftgameconfig/elements/microsoftgameconfig-element-xboxonextitlememory.md)
- [XBOX System Monitor](https://docs.xbox.com/tools/tools-console/visualstudio/xbox-system-monitor.md)
